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Base Facility Guides: Where is the CC?

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BishopWraith Profile

Author: BishopWraith
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Planetside Facility Base Guide

QUOTE
Which way is the CC, up or down?


This guide will serve to educate all members of the 1st and 2nd Division of the basic in's and out's of each of the Five distinctly different bases in Planetside.

AMP Station

The AMP Station provides the recharge ability of each vehicle's shields. A vehicle within a friend SOI of an AMP Station or one sharing Lattice Benefit will slowly begin to recharge their shields.

Control Console (CC)

The AMP Station CC is on the roof in its very own isolated chamber with two entrance opposite of each other. While most outfits use Galaxies to hotdrop onto an AMP Station a more direct and sometimes more effective route is to run through the front archway and directly into the stairwell. You can then take the stairwell up and onto the rampart which is then a straight shot into the CC Antechamber.

Spawn Tubes

All Spawn Tubes are located in the basement of all bases. It takes 2 boomers or several AP or AV rounds to destroy a tube. There are 3 tubes per base in a single room. There is a *pain field* which serves as a weaker, inherent version of the *pain module*. It will slowly tick away damage at your health meter, ignoring all armor. The Implant: Sensor Shield protects you from the pain field while activated.

Generator

The AMP Station Generator is located in the sub-basement. It takes 16 Decimator rounds or 9-10 boomers to complete destroy a healthy generator. Once destroyed, a generator will overload in 5 seconds, killing everything within the room. Immediately evactuate the genroom while this happens, then re-enter to secure the gen against repair.
A slightly damaged generator will begin to drain the NTU's of a base more quickly than a destroyed generator. Destroying a generator disables use of ALL of the base's facilities, while a fully drained base become neutral leaving it open to hacking regardless of an open link.

BioLaboratory

The Biolab decreases the spawntime within its SOI considerably, while offering a lessened decrease in linked SOI's.

Command Console

The CC of a Biolab is in the basement. There are two doors side by side about 4meters apart leading into a fairly large antechamber.

Spawn Tubes

All Spawn Tubes are located in the basement of all bases. It takes 2 boomers or several AP or AV rounds to destroy a tube. There are 3 tubes per base in a single room. There is a *pain field* which serves as a weaker, inherent version of the *pain module*. It will slowly tick away damage at your health meter, ignoring all armor. The Implant: Sensor Shield protects you from the pain field while activated.

Generator

The Biolab Generator is on the roof of the Biolab making it one of the most difficult gens to defend. Place plenty of CE up here to help prevent the gen from being dropped. When assaulting a BioLab gen, use Galaxies to hotdrop directly in front of the generator. It takes 16 Decimator rounds or 9-10 boomers to complete destroy a healthy generator. Once destroyed, a generator will overload in 5 seconds, killing everything within the room. Immediately evactuate the genroom while this happens, then re-enter to secure the gen against repair. A slightly damaged generator will begin to drain the NTU's of a base more quickly than a destroyed generator. Destroying a generator disables use of ALL of the base's facilities, while a fully drained base become neutral leaving it open to hacking regardless of an open link.

DropShip Center

Dropship centers allow the use of Galaxies and Lodestars. You must obtain either of these ships using the Dropship Center Air Terminal.

Command Console

The Dropship Center CC is in the sub-basement. There are 3 entrances to the subbasement making it one of the more difficult CC's to defend.

Spawn Tubes

All Spawn Tubes are located in the basement of all bases. It takes 2 boomers or several AP or AV rounds to destroy a tube. There are 3 tubes per base in a single room. There is a *pain field* which serves as a weaker, inherent version of the *pain module*. It will slowly tick away damage at your health meter, ignoring all armor. The Implant: Sensor Shield protects you from the pain field while activated.

Generator

The Dropship Generator is in the sub-basement. It takes 16 Decimator rounds or 9-10 boomers to complete destroy a healthy generator. Once destroyed, a generator will overload in 5 seconds, killing everything within the room. Immediately evactuate the genroom while this happens, then re-enter to secure the gen against repair. A slightly damaged generator will begin to drain the NTU's of a base more quickly than a destroyed generator. Destroying a generator disables use of ALL of the base's facilities, while a fully drained base become neutral leaving it open to hacking regardless of an open link.

Interlink Facility

The Interlink facility has an extended radar revealing all enemies on your map regardless of motion sensors. Only sensor shield will protect you against this. For this reason it is extremely difficult for cloakers to sneak into an interlink facility.

Command Console

The Interlink CC is located in the sub-basement and is the most difficult CC to defend, allowing attackers FOUR entrances from various directions.

Spawn Tubes

All Spawn Tubes are located in the basement of all bases. It takes 2 boomers or several AP or AV rounds to destroy a tube. There are 3 tubes per base in a single room. There is a *pain field* which serves as a weaker, inherent version of the *pain module*. It will slowly tick away damage at your health meter, ignoring all armor. The Implant: Sensor Shield protects you from the pain field while activated.

Generator

The Interlink Generator is in the sub-basement. It takes 16 Decimator rounds or 9-10 boomers to complete destroy a healthy generator. Once destroyed, a generator will overload in 5 seconds, killing everything within the room. Immediately evactuate the genroom while this happens, then re-enter to secure the gen against repair. A slightly damaged generator will begin to drain the NTU's of a base more quickly than a destroyed generator. Destroying a generator disables use of ALL of the base's facilities, while a fully drained base become neutral leaving it open to hacking regardless of an open link.

Technology Plant

The Tech Plant allows access to heavy war machinery including: ArmorAssault2 Tanks, Sunderers, and Reavers. This benefit is shared with all friendly bases on a continent.

Command Console

The TechPlant CC is on the top level. It has access from the roof through the air vehicle term and from the lobby up the main stairwell. This CC is best defended by placing MAX units at the top of the stairwell and lining support troops down the stairwell braced against the wall.

Spawn Tubes

All Spawn Tubes are located in the basement of all bases. It takes 2 boomers or several AP or AV rounds to destroy a tube. There are 3 tubes per base in a single room. There is a *pain field* which serves as a weaker, inherent version of the *pain module*. It will slowly tick away damage at your health meter, ignoring all armor. The Implant: Sensor Shield protects you from the pain field while activated.

Generator

The Techplant Generator is in the sub-basement. It takes 16 Decimator rounds or 9-10 boomers to complete destroy a healthy generator. Once destroyed, a generator will overload in 5 seconds, killing everything within the room. Immediately evactuate the genroom while this happens, then re-enter to secure the gen against repair. A slightly damaged generator will begin to drain the NTU's of a base more quickly than a destroyed generator. Destroying a generator disables use of ALL of the base's facilities, while a fully drained base become neutral leaving it open to hacking regardless of an open link.

SUMMARY OF FACILITY GUIDE

EVERYTHING IN A BASE IS IN THE BASEMENT----

EXCLUDING THE FOLLOWING EXCEPTIONS

The BIOLAB Generator is on the roof.

The AMP Station and TechPlant CC's are on the roof.

Lt. PurpleKarnage has a macro set for the CC question:

QUOTE
Remember your T&A!!! Techplant/AMP Station CC's are upstairs!!!


I hope this is helpful to everyone and furthers the success of D2A.

- Lt. BishopWraith




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