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Author: BishopWraith
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5 Comments
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I am writing this guide as another contribution that I can give to my 1* D2A Brothers, considering my limited play time. (That and it makes the time fly at work)
This guide will be covering one of the more effective armor formations an armor column can take, as well as tactics to use with this formation and many other formations.
The Formation:
Stationary Unified Battle Front
This description of the formation will use the example of a full armored squad with 3 Vanguards and 2 Skyguards (10 in all with 5 drivers & 5 gunners)
You start by travelling in your standard armor column. Squad leader in the Lead Vanguard's driver position. Followed by 2 more Vanguards and taking up the rear, the 2 Skyguards.
All Vanguard drivers and gunners should have Enhanced Targeting. The Skyguard gunners would do well to use it. The Skyguard drivers don't really need it, but what else would you use while driving a buggy?
The Lead Vanguard:
The Squadleader should always focus on navigating the column through the most advantageous terrain they can find. Do not play a game of follow the leader through rough terrain; someone in the column WILL get stuck, effectively dividing your column.
The Gunner should be on the lookout for enemy armor and air targets to the front of the column, always keeping his view within the front 90degree arc.
Second and Third Vanguard:
The driver's should 100% focus on navigating the terrain and keeping the column in formation. ALL drivers should be on TS. Be ready for formations and commands to be called out.
The 2nd Gunner should keep his view within the RIGHT 90degree arc.
The 3rd Gunner should cover the left.
All Vanguard gunners should be on the lookout for armor and air targets. You are the Front and Side EYES of the column.
The Skyguards:
The Drivers should remained focused on navigating and taking commands.
The 1st gunner should rotate his view along the FRONT 180degree arc, specifically looking for air.
The 2nd gunner should rotate his view along the BACK 180degree arc looking for air and armor.
Taking Formation in the Battle Front
1) Squadleader calls the formation. (alpha, front, line, whatever you choose to call it)
2) Squadleader stops his vanguard facing the target and calls the target out to the unit.
3) The 2nd Vanguard pulls up parallel to the Lead on his right hand side and parks. The 3rd Vanguard pulls up parallel to the Lead on his left hand side and parks.
4) As the Vanguards take position, the Skyguards form a horizontal line directly behind the Vanguard line.
5) The 2nd and 3rd Vanguard drivers bail and duck behind their Vanguards and immediately begin repairing, while the 2 Skyguard drivers bail and run behind the Lead Vanguard and begin repairing it. (It is the point man and will have sustained the most damage and will continue to take damage until it is destroyed)
6) The Squadleader continues to call targets, concentrating on the most damaged enemy until it is destroyed. When there is no definite easy target; work from left to right. (much like how we read, this is easy to remember and puts a method to our destruction)
7) The Skyguard Gunners do what they're made to do. Make life hell for enemy air.
What is this formation good for?
1) Blocking roads and bridges.
2) Sieging and holding the front archway of an enemy base.
3) Holding a Warpgate neutral.
Why take this formation?
1) This formation brings the might of THREE Vanguards to full power.
2) This formation stabilizes the Vanguards allowing them to effective choose targets, concentrate firepower without blocking Line Of Sight, and allows them to fire ACCURATELY while they remain stationary.
3) The stationary formation allows the drivers to repair the vehicles while taking cover from enemy fire.
Three or more STATIONARY Vanguards, coordinating to all fire on the same target should be able to chew through any armor that comes their way. This will tie up enemy armor companies and/or block a road for the duration of a hack.
Once a battle line is drawn with this formation, other units including more armor, air, or special ops can move in with a DEFINITE assurance that the path is cleared.
Let me know what you think!
-BishopWraith
BR13 CR0
ArmoredAssault, MediumAssault, AdvMedic, CombatEngineer
D2A Emerald
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